1

Creative Brief

  • Project Overview

    This concept reimagines Spotify’s core experience for Apple Vision Pro, focusing on spatial computing and immersive interactions. The project demonstrates how motion can enhance music discovery, navigation, and playback in a 3D environment.

  • Goals
    • Explore how motion reinforces spatial depth and hierarchy in visionOS.
    • Showcase natural, fluid panel transitions that mirror Apple’s design language.
    • Create immersive interactions that make music exploration intuitive and delightful.
  • Challenges
    • Designing motion that feels subtle, not distracting, in a mixed-reality environment.
    • Ensuring UI readability while integrating 3D spatial layers.
    • Balancing rich ambient visuals with performance-friendly motion.
  • Timeline
    3 weeks – 2025
  • Team Size

    Solo concept project

  • Roles

    Solo concept project

  • Tools

    Figma, ProtoPie, After Effects (for motion refinement), Photoshop

  • Outcome

    A high-fidelity motion prototype showcasing Spotify’s spatial-first design in Vision Pro, presented as an immersive case study for portfolio and client demonstration.

2

Live Product Simulation

3

Motion Principles

  1. Spatial Anchoring – Every panel and element maintains its depth in space, reacting to head movement with parallax.
  2. Smooth Continuity – Motion bridges transitions between library, search, and now playing without abrupt cuts.
  3. Microinteraction Delight – Hover, pinch, and drag gestures get subtle but meaningful feedback.
  4. Clarity through Depth – Foreground actions dim or blur background context to focus attention.

Primary

Seconary

Tertiary

Key Motion Components

  • Primary Motion
    • Panel Transitions: Library, Search, and Now Playing glide in/out with depth scaling. Incoming panels slightly scale up while receding ones scale back and blur.
    • Album Art Transitions: Skipping songs shifts album art forward/backward with eased slide + fade.
  • Secondary Motion
    • Hover States: Playlists and albums subtly scale up (105%) with soft shadows.
    • Search Results: Cards animate in with staggered timing, creating a rhythmic cascade.
    • Queue Expansion: Expands downward with elastic easing, maintaining spatial awareness.
  • Tertiary Motion
    • Ambient Pulses: Album covers “breathe” slowly with micro-scaling (1–2%).
    • Background Blur Dynamics: Intensity adjusts based on focus (e.g., Search blurs Library).
  • Rationale

    These motion layers create hierarchy (what’s most important right now), immersion (music feels present in space), and usability (gestures always get visual confirmation).

Easing Curves & Durations

  • Primary transitions (panels, album art) → Ease In-Out Cubic, 400–600ms
  • Secondary feedback (hover, press, search list) → Ease Out Quint, 150–250ms
  • Elastic interactions (queue expansion, panel drag physics) → Spring ease, damping ratio ~0.7
  • Ambient animations (album breathing, blur transitions) → Very slow Ease In-Out Sine, 4–6s loops

navigational transitions

Custom Animated components

Infographics

4

Engineering Implentation

Approach

  • Z-layer structuring: Panels anchored at distinct depths in 3D space.
  • Dynamic blur: Adjustable based on focus state.
  • Physics engine integration: For panel drag-and-release inertia.
  • Performance considerations: Limit heavy particle effects; optimize for GPU rendering.

Prototype Setup

  • Figma for spatial UI layout.
  • ProtoPie for interactive motion prototyping (pinch, drag, hover).
  • After Effects for refined demo sequences and portfolio showcase.

My work drives results. Let’s talk about yours.

1

Build Overview

Project
  • Client
  • Company
  • Category
  • Timeline / Duration
    3 weeks – 2025
  • Team Size

    Solo concept project

  • Role
    • UX Motion Designer (Concept & Prototyping)
    • Visual Designer (Figma/Spatial Layout)
    • Prototyper (ProtoPie)

  • Software

    Figma, ProtoPie, After Effects (for motion refinement), Photoshop

2

Creative Rationale

This concept reimagines Spotify’s core experience for Apple Vision Pro, focusing on spatial computing and immersive interactions. The project demonstrates how motion can enhance music discovery, navigation, and playback in a 3D environment.

Goal

  • Explore how motion reinforces spatial depth and hierarchy in visionOS.
  • Showcase natural, fluid panel transitions that mirror Apple’s design language.
  • Create immersive interactions that make music exploration intuitive and delightful.

Process

Key Highlights

Detailed Insights

Deep Dives

Learning Science

  1. Spatial Anchoring – Every panel and element maintains its depth in space, reacting to head movement with parallax.
  2. Smooth Continuity – Motion bridges transitions between library, search, and now playing without abrupt cuts.
  3. Microinteraction Delight – Hover, pinch, and drag gestures get subtle but meaningful feedback.
  4. Clarity through Depth – Foreground actions dim or blur background context to focus attention.

2

Creative Rationale

This concept reimagines Spotify’s core experience for Apple Vision Pro, focusing on spatial computing and immersive interactions. The project demonstrates how motion can enhance music discovery, navigation, and playback in a 3D environment.

Goal

  • Explore how motion reinforces spatial depth and hierarchy in visionOS.
  • Showcase natural, fluid panel transitions that mirror Apple’s design language.
  • Create immersive interactions that make music exploration intuitive and delightful.

Challenges

  • Designing motion that feels subtle, not distracting, in a mixed-reality environment.
  • Ensuring UI readability while integrating 3D spatial layers.
  • Balancing rich ambient visuals with performance-friendly motion.

Process

Impact and Results

  • Panel Transitions: Library, Search, and Now Playing glide in/out with depth scaling. Incoming panels slightly scale up while receding ones scale back and blur.
  • Album Art Transitions: Skipping songs shifts album art forward/backward with eased slide + fade.

Measurable Outcomes

  • Hover States: Playlists and albums subtly scale up (105%) with soft shadows.
  • Search Results: Cards animate in with staggered timing, creating a rhythmic cascade.
  • Queue Expansion: Expands downward with elastic easing, maintaining spatial awareness.

Takeaways

  • Ambient Pulses: Album covers “breathe” slowly with micro-scaling (1–2%).
  • Background Blur Dynamics: Intensity adjusts based on focus (e.g., Search blurs Library).

1

The brief

This concept reimagines Spotify’s core experience for Apple Vision Pro, focusing on spatial computing and immersive interactions. The project demonstrates how motion can enhance music discovery, navigation, and playback in a 3D environment.

Goal

  • Explore how motion reinforces spatial depth and hierarchy in visionOS.
  • Showcase natural, fluid panel transitions that mirror Apple’s design language.
  • Create immersive interactions that make music exploration intuitive and delightful.

Challenges

  • Designing motion that feels subtle, not distracting, in a mixed-reality environment.
  • Ensuring UI readability while integrating 3D spatial layers.
  • Balancing rich ambient visuals with performance-friendly motion.

Learning Objectives

A high-fidelity motion prototype showcasing Spotify’s spatial-first design in Vision Pro, presented as an immersive case study for portfolio and client demonstration.

Learning Science

  1. Spatial Anchoring – Every panel and element maintains its depth in space, reacting to head movement with parallax.
  2. Smooth Continuity – Motion bridges transitions between library, search, and now playing without abrupt cuts.
  3. Microinteraction Delight – Hover, pinch, and drag gestures get subtle but meaningful feedback.
  4. Clarity through Depth – Foreground actions dim or blur background context to focus attention.

Learning Methodolgy

Process

Impact and Results

  • Panel Transitions: Library, Search, and Now Playing glide in/out with depth scaling. Incoming panels slightly scale up while receding ones scale back and blur.
  • Album Art Transitions: Skipping songs shifts album art forward/backward with eased slide + fade.

Measurable Outcomes

  • Hover States: Playlists and albums subtly scale up (105%) with soft shadows.
  • Search Results: Cards animate in with staggered timing, creating a rhythmic cascade.
  • Queue Expansion: Expands downward with elastic easing, maintaining spatial awareness.

Takeaways

  • Ambient Pulses: Album covers “breathe” slowly with micro-scaling (1–2%).
  • Background Blur Dynamics: Intensity adjusts based on focus (e.g., Search blurs Library).

Accessibility & inclusion

These motion layers create hierarchy (what’s most important right now), immersion (music feels present in space), and usability (gestures always get visual confirmation).

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My work drives results. Let’s talk about yours.

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